The Auto Battler Framework is designed to jumpstart your own Unity auto battler project by providing a strong core to build off of. It is meant for 2D turn-based auto battlers. By default, it assumes that the player will go through several rounds of buying different characters with unique abilities (called “battlers” in the rest of this document), combining battlers of the same type and positioning them, and fighting randomly generated battlers. The objective is to get ten wins before your morale is reduced to nothing by losses.

The details are easily modifiable, allowing you to build your dream auto battler on a solid core. New battlers can be added out of the box, making it easy to design unique abilities and jump right into testing them. You'll make your dream auto battler in no time!

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The downloaded framework can be ported into your Unity project. It includes:

  • A complete shop scene for purchasing and upgrading battlers that changes as the player completes rounds of battles.
  • A complete battle scene where the player's battlers can face off against scaling randomly generated enemy teams at the speed of the player's choice.
  • Round, victory, and defeat tracking to determine when the player has won, lost, or should have their shop upgraded.
  • 7 included characters showcasing what kinds of abilities are possible.
  • Simple creation of new battlers as scriptable objects that are automatically added to the game with the basic statistics and sprites of your choice.
  • Easy implementation of unique abilities through code that activates off one of 19 different triggers, and the opportunity to add additional triggers.
  • A save/load system using PlayerPrefs to allow players to leave in the middle of a run and come back later.


Purchase

Buy Now$10.00 USD or more

In order to download this Framework you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

Auto Battler Framework for Unity 274 kB

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